While entities and such are correctly rendered and affected by shaders, the latter will have no effect whatsoever on graphics produced by calling functions from the Draw class. It looks as if the shaders were rendered before the Draw buffer, although tracing shows that it's not (at least if I understood correctly).
While entities and such are correctly rendered and affected by shaders, the latter will have no effect whatsoever on graphics produced by calling functions from the Draw class. It looks as if the shaders were rendered before the Draw buffer, although tracing shows that it's not (at least if I understood correctly).