Haydoggo / Beach-Escape

MIT License
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mudfish can escape detection at finish line? #11

Closed plexsoup closed 7 months ago

plexsoup commented 7 months ago

A player can get a mudfish to the end, but it isn't counted.. perhaps it's disabling its collision shapes or monitoring.

We need to make the finish zone bigger, so the mudfish can't escape it, or come up with some alternate method of detecting finishing fishes.

plexsoup commented 7 months ago

Update: It's the goldfish, not the mudfish. I don't know why the finish line can't detect them. They appear to be stock-standard BaseUnits with all the required contracts. in group "Units", Area2D on layer 1, etc.

plexsoup commented 7 months ago

solved the mudfish problem. Apparently disabling monitoring of Area2Ds kills the area entered trigger, even when monitoring is re-enabled. So we disable collision shapes instead and keep monitoring on.