Closed plexsoup closed 7 months ago
Update: It's the goldfish, not the mudfish. I don't know why the finish line can't detect them. They appear to be stock-standard BaseUnits with all the required contracts. in group "Units", Area2D on layer 1, etc.
solved the mudfish problem. Apparently disabling monitoring of Area2Ds kills the area entered trigger, even when monitoring is re-enabled. So we disable collision shapes instead and keep monitoring on.
A player can get a mudfish to the end, but it isn't counted.. perhaps it's disabling its collision shapes or monitoring.
We need to make the finish zone bigger, so the mudfish can't escape it, or come up with some alternate method of detecting finishing fishes.