Gray fish: 50 hp, 5 damage, 2 ticks to dry
Boot fish: 75 hp, 10 damage, 3 ticks to dry
Gold fish: 50 hp, 5 damage, 2 ticks to dry
Crab: 100 hp, 15 damage, 4 ticks to dry
Mudfish: 80 hp, 15 damage, does not dry, dies on contact with rocks
Seahorse: 50 hp, 25 damage, 3 ticks to dry
Sea urchin: 110 hp, 10 damage, 5 ticks to dry
Pufferfish: 150 hp, 10 damage, 6 ticks to dry
Octopus: 70 hp, 0 damage, 4 ticks to dry
Squid: 60 hp, 20 damage, 3 ticks to dry
Sea slug: 1 hp, 999 damage, 1 tick to dry
Shark: infinite hp, 40 damage, does not dry
Tack shooter: 75 hp, 15 damage
Sand cannon: 45 hp, 25 damage
Seagull: 40 hp, 40 damage
Hook: 15 damage per tick
Pelican: 80 hp, 15 damage per tick inside its mouth, releases after 4 ticks or dead (takes damage each tick from fish inside it)
AoE hand slap (?): 50 damage, does not die (?)
Gray fish: 50 hp, 5 damage, 2 ticks to dry Boot fish: 75 hp, 10 damage, 3 ticks to dry Gold fish: 50 hp, 5 damage, 2 ticks to dry Crab: 100 hp, 15 damage, 4 ticks to dry Mudfish: 80 hp, 15 damage, does not dry, dies on contact with rocks Seahorse: 50 hp, 25 damage, 3 ticks to dry Sea urchin: 110 hp, 10 damage, 5 ticks to dry Pufferfish: 150 hp, 10 damage, 6 ticks to dry Octopus: 70 hp, 0 damage, 4 ticks to dry Squid: 60 hp, 20 damage, 3 ticks to dry Sea slug: 1 hp, 999 damage, 1 tick to dry Shark: infinite hp, 40 damage, does not dry
Tack shooter: 75 hp, 15 damage Sand cannon: 45 hp, 25 damage Seagull: 40 hp, 40 damage Hook: 15 damage per tick Pelican: 80 hp, 15 damage per tick inside its mouth, releases after 4 ticks or dead (takes damage each tick from fish inside it) AoE hand slap (?): 50 damage, does not die (?)