Haydoggo / Beach-Escape

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fix the drop-shadows #23

Closed plexsoup closed 7 months ago

plexsoup commented 7 months ago

units have a drop shadow component which auto-generates a shadow based on their sprite. Unfortunately, if the unit's sprite pixels go right up to the border, the shadow doesn't look right, because it's cut off at the edges. Reimport all the unit sprites at 256x256, with some empty space around the perimeter.

plexsoup commented 7 months ago

Bob created new assets, inset a bit in an alpha border, at 300x300px. I applied those assets to all the Fish Sprites and Animated Sprites. Checked the shadows. They look ok. Note: icon Tecture2D's in the UnitInfo resources are still using the old image, so it's not safe to delete those.