Closed plexsoup closed 7 months ago
Having turn-based attacks instead of simultaneous attacks would allow us to have non-overlapping audio effects.
I'm not sure how much effort would be involved in building such a queuing system though, or whether it'd be worth that effort.
I can't imagine we'll have time for this.
Having turn-based attacks instead of simultaneous attacks would allow us to have non-overlapping audio effects.
I'm not sure how much effort would be involved in building such a queuing system though, or whether it'd be worth that effort.