Apply the new (expanded) sprites to the fish hook and sand ball, so there's some empty space in the texture around the actual unit. That will fix the auto-generated shadow.
(And check any other towers or objects for busted shadows (blur cutoff) while we're at it.
Apply the new (expanded) sprites to the fish hook and sand ball, so there's some empty space in the texture around the actual unit. That will fix the auto-generated shadow.
(And check any other towers or objects for busted shadows (blur cutoff) while we're at it.