There's a test pollution issue in L_Test_MovementPossess. The level blueprint is setting max walking speed. That should be deleted and in "Event Prepare Test" switch to using SetConsoleVariableFromBoolean in corresponding functional test, and add the RedoSpawning node after it. I recommend opening every test level and going to its level blueprint to see if we're setting any other console variables still in this way that need to be moved to using functions like SetConsoleVariableFromBoolean in the test.
There's a test pollution issue in L_Test_MovementPossess. The level blueprint is setting max walking speed. That should be deleted and in "Event Prepare Test" switch to using SetConsoleVariableFromBoolean in corresponding functional test, and add the RedoSpawning node after it. I recommend opening every test level and going to its level blueprint to see if we're setting any other console variables still in this way that need to be moved to using functions like SetConsoleVariableFromBoolean in the test.