HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
127 stars 24 forks source link

Fix BP_FunctionalTest_MovementPossess when free #1005

Closed Kalchev89 closed 3 months ago

Kalchev89 commented 3 months ago

There's a test pollution issue in L_Test_MovementPossess. The level blueprint is setting max walking speed. That should be deleted and in "Event Prepare Test" switch to using SetConsoleVariableFromBoolean in corresponding functional test, and add the RedoSpawning node after it. I recommend opening every test level and going to its level blueprint to see if we're setting any other console variables still in this way that need to be moved to using functions like SetConsoleVariableFromBoolean in the test.