Leroy: "if you test MP on L_Template_CitySample_Small I’m running into a bug where if you tell soldiers to move when in drone they sometimes will move in a jerky path. I think perhaps it’s an issue with how we’re replicating entity movement where we replicate their location and velocity and if there’s a delay until it reaches the client the movement can look jerky. Perhaps we’re sending too much network traffic and that’s what’s causing the network delay and thus the jerky movement".
Leroy: "if you test MP on L_Template_CitySample_Small I’m running into a bug where if you tell soldiers to move when in drone they sometimes will move in a jerky path. I think perhaps it’s an issue with how we’re replicating entity movement where we replicate their location and velocity and if there’s a delay until it reaches the client the movement can look jerky. Perhaps we’re sending too much network traffic and that’s what’s causing the network delay and thus the jerky movement".