Ensure condition failed: OldArchetype->GetCompositionDescriptor().HasAll(InDescriptor) [File:D:\repos\UnrealEngine\Engine\Plugins\Runtime\MassEntity\Source\MassEntity\Private\MassEntityManager.cpp] [Line: 766]
Some of the elements being removed are already missing from entity's composition.
Stack:
> [Inline Frame] UnrealEditor-MassEntity.dll!FMassEntityManager::RemoveCompositionFromEntity::__l15::<lambda_6>::operator()() Line 766 C++
UnrealEditor-MassEntity.dll!FMassEntityManager::RemoveCompositionFromEntity(FMassEntityHandle Entity, const FMassArchetypeCompositionDescriptor & InDescriptor) Line 766 C++
UnrealEditor-MassActors.dll!UMassAgentSubsystem::UnregisterAgentComponent(UMassAgentComponent & AgentComp) Line 204 C++
[Inline Frame] UnrealEditor-MassActors.dll!UMassAgentSubsystem::ShutdownAgentComponent(UMassAgentComponent &) Line 251 C++
UnrealEditor-MassActors.dll!UMassAgentComponent::UnregisterWithAgentSubsystem() Line 127 C++
UnrealEditor-MassActors.dll!UMassAgentComponent::OnUnregister() Line 149 C++
UnrealEditor-Engine.dll!UActorComponent::ExecuteUnregisterEvents() Line 1706 C++
UnrealEditor-Engine.dll!UActorComponent::UnregisterComponent() Line 1420 C++
UnrealEditor-Engine.dll!AActor::UnregisterAllComponents(bool bForReregister) Line 5324 C++
UnrealEditor-Engine.dll!UWorld::DestroyActor(AActor * ThisActor, bool bNetForce, bool bShouldModifyLevel) Line 1003 C++
UnrealEditor-Engine.dll!UEngine::LoadMap(FWorldContext & WorldContext, FURL URL, UPendingNetGame * Pending, FString & Error) Line 14843 C++
UnrealEditor-Engine.dll!UEngine::Browse(FWorldContext & WorldContext, FURL URL, FString & Error) Line 14390 C++
UnrealEditor-Engine.dll!UEngine::TickWorldTravel(FWorldContext & Context, float DeltaSeconds) Line 14588 C++
UnrealEditor-Engine.dll!UGameEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1761 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5825 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 61 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 188 C++
UnrealEditor.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 118 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 258 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 298 C++
[Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++
UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!00007ffa4405257d() Unknown
ntdll.dll!00007ffa4628aa78() Unknown
May be fixed, just need to verify.
Change level with console command
open <level>
.Error:
Stack: