Currently when the player soldier leans left/right that state doesn't get updated on the server, it's only updated on client. This is problematic because we rely on lean state for several things, e.g. projectile collisions. To fix:
[ ] In AC_CharacterLeanHandler make it call server RPC on AProjectM_PlayerController to update Mass lean state on server, and then the server Human_Character's lean state as well
[ ] To verify: Start PIE with 2 clients connected, lean on 1 and confirm on the other it shows the player leaning
Currently when the player soldier leans left/right that state doesn't get updated on the server, it's only updated on client. This is problematic because we rely on lean state for several things, e.g. projectile collisions. To fix: