HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
115 stars 22 forks source link

Once we're on a UE version with ParallelForEachEntityChunk remove our custom code related to it #909

Open Leroy231 opened 5 months ago

Leroy231 commented 5 months ago

In https://github.com/EpicGames/UnrealEngine/commit/b04a6ec56a385ed06a5cf175ef7db7c468cd2e5c they added ParallelForEachEntityChunk back in. It should be in UE 5.5. Once we've upgraded we can remove our ParallelForEachEntityChunkIfAvailable.