HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
115 stars 22 forks source link

In multiplayer use skeletal mesh for checking collisions when players shoot at AI actors #911

Open Leroy231 opened 5 months ago

Leroy231 commented 5 months ago

Currently AI soldier entities don't get represented as an actor on the server so when a player shoots at them on the server we are just checking for projectile collision with a capsule. This leads to issues such as dealing damage to a soldier when shooting between their legs. To resolve this we can:

See notes about this here (ask Leroy for permission if needed): https://docs.google.com/document/d/1rURjgvXpF2hIKrNlX9w9NNDWc-RP8RCQwKL7df-Ho1g/edit?usp=sharing