HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
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Consider "Dynamic Modifiers only" NavMesh for avoidance during navigation #919

Open Leroy231 opened 5 months ago

Leroy231 commented 5 months ago

Current avoidance can lead to stuck entities since if an entity is blocking a path it won't reroute navigation to a different path far away. See https://github.com/HaywireInteractive/OnAllFronts-Public/issues/1017for more. Instead we could update NavMesh dynamically with all entities: https://dev.epicgames.com/documentation/en-us/unreal-engine/modifying-the-navigation-mesh-in-unreal-engine?application_version=5.3