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HaywireInteractive
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OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
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Migrate FPP Animation Blueprint BlockingTick code to C++ and optimize
#925
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Leroy231
closed
4 months ago
Leroy231
commented
4 months ago
[ ] Migrate to C++ parent class UFC_AnimInstance
[ ] If there's more time, in separate PR: Some of the work this does can be cached across frames, e.g. GetGunDimensions only needs to be called again if the current weapon changes.