issues
search
HaywireInteractive
/
OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
126
stars
24
forks
source link
Migrate FPP Animation Blueprint BlockingTick code to C++ and optimize
#925
Closed
Leroy231
closed
6 months ago
Leroy231
commented
7 months ago
[ ] Migrate to C++ parent class UFC_AnimInstance
[ ] If there's more time, in separate PR: Some of the work this does can be cached across frames, e.g. GetGunDimensions only needs to be called again if the current weapon changes.