This way we can prevent replicating them if they're behind the player but close. But this could cause issues because we play sound effect for weapon firing only if projectile is replicated and if someone behind you shoots you'd still want to hear it. We should replicate projectiles that aren't visible up to a certain distance (e.g. 100m).
[ ] Decide if projectiles should be replicated based on screen size instead of distance and discuss with @Leroy231
[ ] Make same change to DefaultMass.ini for screen size replication processors as we did to default MassReplcation processors (in terms of execution order). To confirm this works right you should see muzzle flashes in MP where soldier fires from (because projectile will get replicated before it moves).
This way we can prevent replicating them if they're behind the player but close. But this could cause issues because we play sound effect for weapon firing only if projectile is replicated and if someone behind you shoots you'd still want to hear it. We should replicate projectiles that aren't visible up to a certain distance (e.g. 100m).