HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
112 stars 22 forks source link

Consider if projectiles should be replicated based on screen size instead of distance #942

Open Leroy231 opened 3 months ago

Leroy231 commented 3 months ago

This way we can prevent replicating them if they're behind the player but close. But this could cause issues because we play sound effect for weapon firing only if projectile is replicated and if someone behind you shoots you'd still want to hear it. We should replicate projectiles that aren't visible up to a certain distance (e.g. 100m).