Currently in BP_M923_Truck we use DA_MassVehicleExplodeProjectile to apply splash damage to entities near truck when it is destroyed, but this doesn't work if truck isn't an actor. We should change it so this is configured in Mass so it'll happen for non-actor trucks.
Currently in BP_M923_Truck we use DA_MassVehicleExplodeProjectile to apply splash damage to entities near truck when it is destroyed, but this doesn't work if truck isn't an actor. We should change it so this is configured in Mass so it'll happen for non-actor trucks.