HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
112 stars 22 forks source link

When non-actor trucks are destroyed make it cause splash damage explosion #943

Open Leroy231 opened 3 months ago

Leroy231 commented 3 months ago

Currently in BP_M923_Truck we use DA_MassVehicleExplodeProjectile to apply splash damage to entities near truck when it is destroyed, but this doesn't work if truck isn't an actor. We should change it so this is configured in Mass so it'll happen for non-actor trucks.