HaywireInteractive / OnAllFronts-Public

UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
126 stars 24 forks source link

Fix displacement of AI soldier voice lines when they move #952

Open Leroy231 opened 6 months ago

Leroy231 commented 6 months ago

Currently UMassSoundDisplacementProcessor reads TargetGridCellLocationFragment->bDidEntityMoveThisFrame to know if entity moved in a frame but that will always be false since processor that sets that only runs on server/standalone. We need another processor that runs on client net mode to tell us if entity moved.