Currently UMassSoundDisplacementProcessor reads TargetGridCellLocationFragment->bDidEntityMoveThisFrame to know if entity moved in a frame but that will always be false since processor that sets that only runs on server/standalone. We need another processor that runs on client net mode to tell us if entity moved.
Currently UMassSoundDisplacementProcessor reads
TargetGridCellLocationFragment->bDidEntityMoveThisFrame
to know if entity moved in a frame but that will always be false since processor that sets that only runs on server/standalone. We need another processor that runs on client net mode to tell us if entity moved.