some maps (like bhop_challenjour_final / bhop_challenjour_v2) replace/override the soundscape script files or whatever they are and instead import mainly hl2 soundscapes so port.LightHum2 is not available at 138 / 199. instead on those maps test_tvset (13 on css) seems to be a suitable replacement.
i imagine a cvar for setting map specific soundscapes could work or just hardcoding for specific maps. gamedata could be added to call the CSoundscapeSystem stuff like CSoundscapeSystem::GetSoundscapeIndex and CEnvSoundscape::Precache maybe but sounds a bit annoying to get working.
also here's some output from cl_soundscape_printdebuginfo on css bhop_challenjour_v2
some maps (like
bhop_challenjour_final / bhop_challenjour_v2
) replace/override the soundscape script files or whatever they are and instead import mainly hl2 soundscapes soport.LightHum2
is not available at138 / 199
. instead on those mapstest_tvset (13 on css)
seems to be a suitable replacement.i imagine a cvar for setting map specific soundscapes could work or just hardcoding for specific maps. gamedata could be added to call the CSoundscapeSystem stuff like
CSoundscapeSystem::GetSoundscapeIndex
andCEnvSoundscape::Precache
maybe but sounds a bit annoying to get working.also here's some output from
cl_soundscape_printdebuginfo
on css bhop_challenjour_v2