HbmMods / Hbm-s-Nuclear-Tech-GIT

A flaming wreck of a minecraft mod about nuclear technology that is somehow still in development.
GNU General Public License v3.0
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when is the update #272

Closed Sinanemo21 closed 1 year ago

Sinanemo21 commented 3 years ago

when will the radar be fixed in 1.12.2

because the radar still can't detect custom missiles and that's a pity

sendhelppls213 commented 3 years ago

1.12 is discontinued.

Sinanemo21 commented 3 years ago

1.12 durduruldu.

why

sendhelppls213 commented 3 years ago

because Drillgon has better things to do

Sinanemo21 commented 3 years ago

çünkü Drillgon'un yapacak daha iyi işler var

uh ok

sdddddf80 commented 3 years ago

But Drillgon200 just updated a bunch of assets 7 days ago.What will those assets be used for?

ncr-t commented 3 years ago

he was planning on releasing a last bugfix update iirc

sdddddf80 commented 3 years ago

well,it looks like that there will be many new items

Drillgon200 commented 3 years ago

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

Sinanemo21 commented 3 years ago

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

Why did you stop coding mods?

Sinanemo21 commented 3 years ago

Most of those were planned assets that I created before I decided to stop modding. I uploaded them to github so anyone who wants to implement them can. It would be a waste for those doors to never have the chance to see the light of the minecraft sun, and I can't exactly use them in my own projects. Not detecting custom missiles does, however, count as a bug, so I will fix that. I just realized I forgot to upload the anti tom turret model, so hopefully writing this message will remind me to later.

and how do i migrate mods from version 1.7.10 to 1.12.2

Drillgon200 commented 3 years ago

I stopped because I wasn't learning enough new stuff from it, so I wasn't expanding my programming ability fast enough. Now I'm thinking I might still port features instead of commit by commit though, since that takes a lot less time (last update took less than a week to port many of the major features from months of 1.7 content, so the work load is much lighter and allows me to still do much heavier programming when not modding). The latest update actually does have those assets now by the way.

As for migrating mods, go learn how to make mods from the many tutorials on the internet and try to port some stuff hands on.

Shibva commented 2 years ago

you can close this issue now, its just clutter at this point