I have a 2D game where the camera continually moves around, and the fact that the camera calculates its position without rounding to a sub-pixel position leads to stuttering of objects that calculate its position relative to the camera position.
This change fixes the issue for me, but I also think it is good default behavior.
I have a 2D game where the camera continually moves around, and the fact that the camera calculates its position without rounding to a sub-pixel position leads to stuttering of objects that calculate its position relative to the camera position. This change fixes the issue for me, but I also think it is good default behavior.