Open sonygod opened 4 years ago
I've got a similar problem with blender to heaps.io
When i export FBX with blender, i have to choose : Path mode relative Transform > Apply scalings > FBX All
Maybe you have a similar option on Unity ?
Is unity even capable of exporting Z-up FBX?
@Yanrishatum no, it's Y-up, but unity editor will auto-convert to Y-UP.
I've tried your woodshark and i reproduce the bug. I've imported it in Blender and exported it with :
Current rendering is better wrt Y-to-Z conversion, but still has some offsets in translations
model
should be like
and heaps .
also unity