This branch adds leyline generation. Leylines are complicated to generate, but I've gotten them to a point where they don't appear to have to great an impact on chunk generation times. I've also fiddled with leyline rarity and it seems alright at the moment.
This branch adds leyline generation. Leylines are complicated to generate, but I've gotten them to a point where they don't appear to have to great an impact on chunk generation times. I've also fiddled with leyline rarity and it seems alright at the moment.