Currently, using a Nectere portal just teleports the player to the highest block in the exit dimension corresponding to their location when entering the portal. The intended behavior is for a player to end up inside the portal on the exit dimension side.
This will require some basic 'is-in-portal' logic to make sure the player doesn't keep getting teleported back and forth between dimensions.
This is also a good time to begin exploring the improved portal connection system, though probably not such a good time to implement it fully.
Welp. I decided to implement the portal connection logic fully, or at least as fully as I can at the moment without making things too complicated for the 1.16.2 update.
Currently, using a Nectere portal just teleports the player to the highest block in the exit dimension corresponding to their location when entering the portal. The intended behavior is for a player to end up inside the portal on the exit dimension side.
This will require some basic 'is-in-portal' logic to make sure the player doesn't keep getting teleported back and forth between dimensions.
This is also a good time to begin exploring the improved portal connection system, though probably not such a good time to implement it fully.