Closed Eppin closed 1 year ago
I just test it against AI and it is working there. Can you double check if that works as expected?
Ah, I found it. The issue seems to be full screen vs windowed. When playing in full screen I don't see the Curse counter, but when I uncheck the 'Fullscreen' in HS, I do see the counter.
So it seems the code for counting/detecting if a curse is played it correct, but displaying it in full screen seems to be not working properly.
Must mean that the SizeHelper function didn't take into account the proper coordinates for full screen.
Figured out the issue. It was due to the XIB using NSWindow instead of NSPael. I will have it fixed on the next version.
Thank you very much!
Describe the bug While looking through the 'Player tracker'-settings I saw the 'Show Abyssal counter' setting, which doesn't seem to be working.
To Reproduce Play a Curse-card during a game.
Game mode
Expected behavior Abyssal curse counter to increase (and shown).
Additional context Looking at the Power.log and the code, I've got a feeling that something has changed. Because from what I see is that, the code is expecting the curses to be in a line containing
BLOCK_END
(https://github.com/HearthSim/HSTracker/blob/master/HSTracker/Logging/Parsers/PowerGameStateParser.swift#L903,L929). However, I saw that it's in theBLOCK_START
Here's a part of the Power.log:
If you think I could be right, I can try to fix it (have some little Swift experience) :-)