Open InsaneDoggo opened 3 years ago
All those methods, classes and the BobsBuddy library are either private
, internal
or source unavailable - I'm not sure if that means something. You may still find some way to patch the existing method :)
have u already solved this problem? I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done ) for developing an analyze plugin thanks a lot!!
have u already solved this problem? I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done ) for developing an analyze plugin thanks a lot!!
Both the BobsBuddy library and all related methods and classes are either private
, internal
or source unavailable. I would guess they are intended to keep those data secretly without public access.
You could still try to 'patch' them using tools like Harmony
have u already solved this problem? I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done ) for developing an analyze plugin thanks a lot!!
Both the BobsBuddy library and all related methods and classes are either
private
,internal
or source unavailable. I would guess they are intended to keep those data secretly without public access.~You could still try to 'patch' them using tools like Harmony~
so does it means that i need to run my own simulation? ( can't just fetch the results that HDT already calced )
have u already solved this problem? I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done ) for developing an analyze plugin thanks a lot!!
Both the BobsBuddy library and all related methods and classes are either
private
,internal
or source unavailable. I would guess they are intended to keep those data secretly without public access. ~You could still try to 'patch' them using tools like Harmony~so does it means that i need to run my own simulation? ( can't just fetch the results that HDT already calced )
By patching you can change the logic of HDT itself, thus 'steal' those results once the simulation is done.
Without patching you could still get the result from Hearthstone_Deck_Tracker.BobsBuddy.BobsBuddyInvoker.Output
using reflection, but there's no way to know when the simulation is done.
Of course, you can run your own simulation, but since BobsBuddy is non-public you still need reflection, otherwise, you may write your own simulator.
have u already solved this problem? I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done ) for developing an analyze plugin thanks a lot!!
Both the BobsBuddy library and all related methods and classes are either
private
,internal
or source unavailable. I would guess they are intended to keep those data secretly without public access. ~You could still try to 'patch' them using tools like Harmony~so does it means that i need to run my own simulation? ( can't just fetch the results that HDT already calced )
By patching you can change the logic of HDT itself, thus 'steal' those results once the simulation is done. Without patching you could still get the result from
Hearthstone_Deck_Tracker.BobsBuddy.BobsBuddyInvoker.Output
using reflection, but there's no way to know when the simulation is done.
Thank you very much. I have to learn more about what you've mentioned.😅
And if I can use Hearthstone_Deck_Tracker.Controls.Overlay.BobsBuddyPanel.WinRateDisplay
(the problem is that this property is not static)
Would be nice to have API for combat simulation results:
It's useful in general, but my usecase is to detect opponent's high roll when player lose match. e.g. if (OpponentLethalRate < X) {...}
IIRC it's calculated right before combat begins (Opponent's TurnStart), if i'm wrong than would be nice to have additional event: OnCombatSimulationReady(...)