It could be nice to have more detailed information view on the damage estimation: For example, avg dmg can be 7-11 and getting 11 seems unlucky, while the chances could be 5% for 7 damage and 55% for 11 damage (if opponent has one big top tier minion)
I suggest that damage distribution is shown on hover, like this:
There are some other options for appearance. The histogram could be shown only for damage dealt, if the user hovers over the damage dealt and vice versa:
Also, we could show cumulative probabilities instead. In the example above someone may think after taking 14 damage : "Oh no, that's just a third of a chance!", while the probability of taking 14 or more damage is 50%
Would this feature be useful? If so, which implementation would be the best?
I can implement it if such a feature fits the tool.
It could be nice to have more detailed information view on the damage estimation: For example, avg dmg can be 7-11 and getting 11 seems unlucky, while the chances could be 5% for 7 damage and 55% for 11 damage (if opponent has one big top tier minion)
I suggest that damage distribution is shown on hover, like this:
There are some other options for appearance. The histogram could be shown only for damage dealt, if the user hovers over the damage dealt and vice versa:
Also, we could show cumulative probabilities instead. In the example above someone may think after taking 14 damage : "Oh no, that's just a third of a chance!", while the probability of taking 14 or more damage is 50%
Would this feature be useful? If so, which implementation would be the best?
I can implement it if such a feature fits the tool.