Twould make it even more intuitive when watching a game if arrows appeared between a minion or character making an attack and the intended target of their attack.
Optional but useful: A arrow that displays redirected attacks caused by secrets, certain minions on the board, etc. (Ie; minion A attacks minion B, but then the paladin secret causes the minion to redirect to the summoned 2/1.)
Twould make it even more intuitive when watching a game if arrows appeared between a minion or character making an attack and the intended target of their attack.
Optional but useful: A arrow that displays redirected attacks caused by secrets, certain minions on the board, etc. (Ie; minion A attacks minion B, but then the paladin secret causes the minion to redirect to the summoned 2/1.)