HearthSim / Joust

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Rewrite TextureLoader to inspect the replay #164

Open beheh opened 8 years ago

beheh commented 8 years ago

Don't load all assets at once, only what's needed.

jleclanche commented 8 years ago

My suggestion is that when you simulate the packet tree, you make a note whenever a certain effect hapens.

I would also, at least at first, not even bother to inspect whether the entity is a hero or minion or what not. You see frozen, you load frozen artworks. Etc.