Open Jetz72 opened 5 years ago
Sunstruck Henchman: "At the start of your turn, this has a 50% chance to fall asleep."
The asleep 'Z' visual is derived from the NUM_TURNS_IN_PLAY tag, rather than a separate one. Sunstruck Henchman works by resetting this tag:
BLOCK_START BlockType=TRIGGER Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] EffectCardId= EffectIndex=0 Target=0 SubOption=-1 TriggerKeyword=TRIGGER_VISUAL TAG_CHANGE Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] tag=NUM_TURNS_IN_PLAY value=0 TAG_CHANGE Entity=[entityName=Sunstruck Henchman id=17 zone=PLAY zonePos=1 cardId=ULD_180 player=1] tag=EXHAUSTED value=1 BLOCK_END
This can cause side effects, though. One that is arguably intended is that if it has Rush, it cannot attack heroes when it "falls asleep":
Next turn:
What probably isn't intended though is what happens when Spirit of the Rhino is played:
Since the number of turns in play was reset, Spirit of the Rhino thinks the card was played this turn.
The Charge spell is not affected, despite #662. Presumably that one cares about the age of the enchantment, not the minion.
Sunstruck Henchman: "At the start of your turn, this has a 50% chance to fall asleep."
The asleep 'Z' visual is derived from the NUM_TURNS_IN_PLAY tag, rather than a separate one. Sunstruck Henchman works by resetting this tag:
This can cause side effects, though. One that is arguably intended is that if it has Rush, it cannot attack heroes when it "falls asleep":
Next turn:
What probably isn't intended though is what happens when Spirit of the Rhino is played:
Since the number of turns in play was reset, Spirit of the Rhino thinks the card was played this turn.
The Charge spell is not affected, despite #662. Presumably that one cares about the age of the enchantment, not the minion.