Closed sebastientromp closed 8 years ago
Looking at the c# code, it looks like the Game entity generate an attribute named timestamp in the XML, like
timestamp
public class Game { [XmlAttribute("timestamp")] public string TimeStamp { get; set; } [XmlAttribute("type")] public int Type { get; set; } [XmlElement("Action", typeof(Action))] [XmlElement("Choices", typeof(Choices))] [XmlElement("FullEntity", typeof(FullEntity))] [XmlElement("GameEntity", typeof(GameEntity))] [XmlElement("ShowEntity", typeof(ShowEntity))] [XmlElement("HideEntity", typeof(HideEntity))] [XmlElement("Options", typeof(Options))] [XmlElement("Player", typeof(PlayerEntity))] [XmlElement("SendChoices", typeof(SendChoices))] [XmlElement("SendOption", typeof(SendOption))] [XmlElement("TagChange", typeof(TagChange))] [XmlElement("MetaData", typeof(MetaData))] [XmlElement("ChosenEntities", typeof(ChosenEntities))] public List<GameData> Data { get; set; } }
According to the spec, the attribute should be name ts
ts
Edit: GameData entities are fine, only Game entity is affected
Looking at the c# code, it looks like the Game entity generate an attribute named
timestamp
in the XML, likeAccording to the spec, the attribute should be name
ts
Edit: GameData entities are fine, only Game entity is affected