Closed AzgarthX closed 9 years ago
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero Power)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero Power)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.Finish() - id=1 changes=66 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=1 m_changes.Count=66 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.HackWaitThenStartTransitionEffects() - START
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.FadeOut()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.OnFadeOutComplete()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.FinishPreviousScene()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - START m_assetLoadStartTimestamp=5247246810519787605 m_assetLoadEndTimestamp=5247246811017825331
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.ClearAssets() - START startTimestamp=5247246810519787605 endTimestamp=5247246811017825331 diff=498037726
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MatchingPopup3D family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=DeckPickerTray family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_Premium family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Back_Gnome family=CardBack persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_06 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_03 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_08 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_07 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_01 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_102 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_083b family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_04 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_05 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_017 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_056 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_034 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_09 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_101 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=DS1h_292 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS1h_001 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/HERO_06_Premium11!.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/HERO_03_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/HERO_08_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_07/HERO_07_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/HERO_01_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/CS2_102_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/CS2_083b_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/HERO_04_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/HERO_05_Premium11!.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/CS2_017_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_056/CS2_057_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/CS2_034_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/HERO_09_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/CS2_101_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/DS1h_292_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/CS1h_001_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/W14_a054_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/valeeraGR_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/Hero_portrait.png.png family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_07/Guldan_Final_2_D.png.png family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/Garrosh_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/w14_a208_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/W10_A163_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/Uther_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/Rexxar_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/W2_203_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_056/WOW_LEAD_053_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/R6_a075_D.png family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/Anduin_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/WOW_PAR_039_hp_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/W4_080_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/WOW_TRINK_007_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=StoreMain family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=WelcomeQuests family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=RankedPlayButtons family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TheBox family=Screen persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Tournament family=Screen persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GvG_Logo family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Custom_Tournament family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Tournament family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Medal_Ranked_20 family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - END m_assetLoadStartTimestamp=5247246811017825331 m_assetLoadEndTimestamp=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] LoadingScreen.FadeIn()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 3 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)
Unloading 3182 unused Assets to reduce memory usage. Loaded Objects now: 18065. Total: 34.036793 ms (FindLiveObjects: 1.378205 ms CreateObjectMapping: 1.539139 ms MarkObjects: 24.688641 ms DeleteObjects: 6.020258 ms)
[LoadingScreen] LoadingScreen.OnFadeInComplete()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_medium family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.SendChoices() - id=2 ChoiceType=MULLIGAN
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.SendChoices() - m_chosenEntities[0]=[name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.SendChoices() - m_chosenEntities[1]=[name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.SendChoices() - m_chosenEntities[2]=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.SendChoices() - m_chosenEntities[3]=[name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPowerList() - Count=9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN_START value=1420482459
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=DEALING
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=WAITING
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=DONE
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=5
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=5
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=7
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=7
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=8
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=8
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPowerList() - Count=17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=DEALING
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE value=DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE_POSITION value=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE value=DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=WAITING
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=DONE
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=TURN_START value=1420482478
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=10
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=10 changeListId=2 taskStart=0 taskEnd=8
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=10 m_changes.Count=9
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=1] complete=False] entity=[id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 0 -> 1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=23 cardId= name=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] zone from OPPOSING HAND -> OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=23 cardId= name=[id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 0 -> 3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId= name=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] zone from OPPOSING HAND -> OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId= name=[id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=canuckkenny] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=canuckkenny srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=22
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPowerList() - Count=22
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] tag=NUM_TURNS_IN_PLAY value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] tag=NUM_TURNS_IN_PLAY value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=RESOURCES value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_OPTIONS value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.Finish() - id=2 changes=9 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=10 m_changes.Count=9 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=10
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=11
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=11
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=12
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=12
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=13
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=13
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=14
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=14
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=15
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=15
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=16
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=16
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=17 changeListId=3 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=17 m_changes.Count=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 0 -> 4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.Finish() - id=3 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=17 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=18
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=18
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=19
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=19
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=20
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=20
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] Gameplay.OnPowerHistory() - powerList=41
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPowerList() - Count=41
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_TURNS_LEFT value=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_TURNS_LEFT value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=CURRENT_PLAYER value=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=CURRENT_PLAYER value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TURN_START value=1420482488
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TURN_TIMER_SLUSH value=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] tag=NUM_TURNS_IN_PLAY value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] tag=NUM_TURNS_IN_PLAY value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=RESOURCES value=1
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=GVG_029
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - tag=COST value=4
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - tag=ZONE value=HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - tag=RARITY value=EPIC
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - ACTION_END
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=NUM_OPTIONS value=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=21
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=21
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=22
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=22
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=23
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=23
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=24
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=24
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=25
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=25
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=26
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=26
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=27
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=27
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=28
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=28
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=29
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=29
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=30
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=30
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=31
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=31
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=32
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=32 changeListId=4 taskStart=0 taskEnd=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=32 m_changes.Count=3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=40 cardId=GVG_029 name=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to FRIENDLY HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=GVG_029 name=Ancestor's Call] tag=ZONE_POSITION value=6] complete=False] entity=[name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (powerTask=(not null))
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Ancestor's Call id=40 zone=HAND zonePos=6 cardId=GVG_029 player=2] pos from 0 -> 6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=0 m_dirtyZones.Count=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY DECK
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.Finish() - id=4 changes=3 complete=True local=False localTrigger=[]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=32 m_changes.Count=3 m_complete=True m_completeCallback=(not null)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=32
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=33
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=33
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=34
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=34
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=35
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=35
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[LoadingScreen] Gameplay.OnAllOptions() - id=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - id=2
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity=
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - target 0 entity=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - target 1 entity=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2]
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Weapon_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SpellTable family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EnemyEmoteHandler family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EmoteHandler family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganResultText family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellPower_Hint family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellPower_HintBurst family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_PowerUp family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SummonOut_Medium_PM family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Opponent_Attack family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Stealth family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_DamageSplat family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Death family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonOut family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Frozen family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Friendly_Attack family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn_Medium_PM family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn_Opponent family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_BattleCry family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Positive family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Negative family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Neutral family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Taunt_Stealth family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Trigger family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Zzz family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonOut family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonIn family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonOut_Weapon family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_EndGame_Win family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Opponent_Attack family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Friendly_Attack family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Frozen family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_DamageSplat family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Positive family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Neutral family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Negative family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Damage family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Death family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Sheathe family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Unsheathe family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SummonIn_Opponent family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SummonIn_Friendly family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Target_Arrow_Bullseye family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TargetDamageIndicator family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Target_Arrow_Link family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HunterReticle family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CardTypeBanner family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=BigCard family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EndTurnButton family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TurnTimer family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganButton family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Invisible family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SummonIn family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SummonIn family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Collider_Standin family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_DeathSplat family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Resource family=Actor persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_DeathSplat family=Actor persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG family=Board persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_02 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_049 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG_029 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=HiddenCard family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_241 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_096 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG_069 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_238 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GAME_005 family=CardPrefab persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/HERO_02_Premium.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/CS2_049_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_029/GVG_029_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_241/EX1_241_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/EX1_096_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/GVG_069_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_238/EX1_238_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/GAME_005/GAME_005_PremiumCard.mat family=CardPremium persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/BlizzCon_2011_Thrall_Final_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/W11_138_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_029/W3_149_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_241/W2_040_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/W9_A058_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/HS3-023_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/HS3-023_D_Paintout.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_238/W10_A153_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/GAME_005/coin_D.psd family=CardTexture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Belwe_Outline family=FontDef persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FranklinGothic family=FontDef persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Belwe family=FontDef persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=BlizzardGlobal family=FontDef persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=SplashScreen family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=SoundConfig family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MusicConfig family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=AdventureConfig family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=CardColorSwitcher family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=SpecialEventMgr family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TextInputGUISkin family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=NameBanner family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=AttackSpellController family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=SecretSpellController family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=ThinkEmoteController family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganManager family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TurnStartManager family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=TargetReticleManager family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GameplayErrorManager family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=BoardCameras family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=BoardStandardGame family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GameStart_VS_Letters family=GameObject persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=BaseUI family=Screen persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart20_CardDealSingle family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart28_CardDismissWoosh2_v2 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Mulligan family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin09_DeckShuffle family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin01_HeroCoinDrop family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=VO_ANNOUNCER_VERSUS_21 family=Sound persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_medium family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_heavy family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_MouseClick_01 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart09_CardsOntoTable family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin03_CoinFlip family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/VO_HERONAME_THRALL_02 family=Sound persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Don't Let Your Guard Down family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=draw_card_and_add_to_hand_opp_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=ALERT_YourTurn_0v2 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=mana_crystal_add family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=draw_card_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True
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[Asset] CachedAsset.UnloadAssetObject() - unloading name=add_card_to_hand_1 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=board_common_dirt_poke_2 family=Sound persistent=True
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Armor/Hero_Armor family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Attack family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Death family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Greetings family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Well_Played family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Oops family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Threaten family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Thanks family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Sorry family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Concede family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Start family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Timer family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Think1 family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Think2 family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Think3 family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_GoodGame family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_LowCards family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_NoCards family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_NeedWeapon family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_NeedMana family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_MinionAttacked family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_IAttacked family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_JustPlayed family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_HandFull family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_FullMinions family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_Stealth family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_Play family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_Target family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_Taunt family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Error_Generic family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/Emotes/enUS/Emote_Picked family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Shaman_HeroPower_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Fireball_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/Play family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/Attack family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/Death family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Mech1_Minions_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Play family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Play Underlay family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Attack family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Attack Underlay family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Death family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/Death Underlay family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Lightning_Single_Target_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Holy_Untargeted_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Spells/Rage_Untargeted_CommandingShout_FX family=Spell persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=Set1_Icon family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[Asset] CachedAsset.UnloadAssetObject() - unloading name=GvGIcon family=Texture persistent=False
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)
Unloading 5405 unused Assets to reduce memory usage. Loaded Objects now: 14503. Total: 31.269293 ms (FindLiveObjects: 0.937688 ms CreateObjectMapping: 1.036630 ms MarkObjects: 20.555256 ms DeleteObjects: 8.362837 ms)
[LoadingScreen] Gameplay.OnDestroy()
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Hey, can you please post the HearthStats log as indicated in the companion?
is that the log created in the companion that is filled as im playing hearthstone?
Nvm i fixed my own problem. I have bad internet because a lot of people use it and I noticed that the log said it was crashing on the video upload so I went and disabled the record upload option and it runs perfectly now
I have an issue with hearthstats companion. It will start up fine and detect my decks and opponent and game but right after the match starts the program just closes without any notification or error msg.
Here is the outputlog:
Initialize engine version: 4.5.5p3 (b8dc95101aa8) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4709] Renderer: NVIDIA GeForce GTX 850M Vendor: NVIDIA VRAM: 1972 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain