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Hearthstats companion crashes #610

Closed AzgarthX closed 9 years ago

AzgarthX commented 9 years ago

I have an issue with hearthstats companion. It will start up fine and detect my decks and opponent and game but right after the match starts the program just closes without any notification or error msg.

Here is the outputlog:

Initialize engine version: 4.5.5p3 (b8dc95101aa8) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4709] Renderer: NVIDIA GeForce GTX 850M Vendor: NVIDIA VRAM: 1972 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\Google.ProtocolBuffersLite.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this message is harmless) Loading C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child Domain

Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.dll (this message is harmless) Shader 'Hidden/T5FXAA': fallback shader 'Hidden/FXAA II' not found Platform assembly: C:\Program Files (x86)\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this message is harmless) System Info: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Device Name: AZGARTHX (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Device Model: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8076 MB) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - OS: Windows 8.1 (6.3.9600) 64bit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - CPU Type: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - CPU Cores: 8 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - System Memory: 8076 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Screen Resolution: 1920x1080 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Screen DPI: 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU ID: 5009 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU Name: NVIDIA GeForce GTX 850M (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU Vendor: NVIDIA (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU Memory: 1972 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU Pixel Fillrate: -1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU Shader Level: 30 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - GPU NPOT Support: Full (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics API: Direct3D 9.0c [nvd3dum.dll 9.18.13.4709] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supported Render Target Count: 4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports 3D Textures: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Compute Shaders: False (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Image Effects: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Render Textures: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Render To Cubemap: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Shadows: True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Sparse Textures: False (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) SystemInfo - Graphics Supports Stencil: 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=STARTUP currMode=LOGIN (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - m_assetLoadStartTimestamp=5247246810522449311 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_BnetToast family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=receive_message family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=store_button_mouse_over family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=quest_log_button_mouse_over family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] ---RegisterFriendChallenge--- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheFeatures (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] ---RegisterScreenOptimizedLogin--- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheDeckLimit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheDecks (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] legend rank 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileProgress (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMassiveLogin (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] ---RegisterScreenLogin--- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheCollection (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheCardValues (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheArcaneDustBalance (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheRewardProgress (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheHeroLevels (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCachePlayerRecords (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosterTallies (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheGoldBalance (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheClientOptions (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] ---RegisterProfileNotices--- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache ...USE NetCacheProfileNotices (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheCardBacks (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheProfileNotices (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=AlertPopup family=GameObject persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] AssetCache.ClearItem() - there is no asset and no request for key SeasonEnd in AssetCache (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] AssetCache.ClearItem() - there is no asset and no request for key FriendlyChallenge in AssetCache (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] AssetCache.ClearItem() - there is no asset and no request for key ExistingAccountPopup in AssetCache (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=LOGIN nextMode=HUB m_phase=INVALID (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheFeatures (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheBoosters (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=LOGIN nextMode=HUB m_phase=INVALID (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0) Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 8772. Total: 19.980902 ms (FindLiveObjects: 0.695055 ms CreateObjectMapping: 0.522215 ms MarkObjects: 17.139917 ms DeleteObjects: 1.135982 ms) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=LOGIN currMode=HUB (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_on family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=gold_spend_plate_flip_off family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=VO_INNKEEPER_INTRO_01 family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Click family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=existing_quest_pop_up family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=new_quest_pop_up family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=new_quest_click_and_shrink family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=HUB nextMode=TOURNAMENT m_phase=INVALID (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 1 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 8995. Total: 18.138369 ms (FindLiveObjects: 0.414652 ms CreateObjectMapping: 0.484034 ms MarkObjects: 15.523594 ms DeleteObjects: 1.345772 ms) [Bob] ---RegisterScreenTourneys--- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] NetCache << NetCacheMedalHistory (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCachePlayQueue (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] play queue BGT_NORMAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] legend rank 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ShaderTime.UpdateMaterials() m_materials==null (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=HUB currMode=TOURNAMENT (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - END - INVALID != Phase.WAITING_FOR_SCENE_LOAD (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=deck_select_button_press family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_on family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_off family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Main_Title family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.SetTransitionAudioListener() - AudioListener (UnityEngine.AudioListener) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnScenePreUnload() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=INVALID (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - prevMode=TOURNAMENT nextMode=GAMEPLAY m_phase=WAITING_FOR_SCENE_UNLOAD (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneUnloaded() - m_assetLoadEndTimestamp=5247246811017825331 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.SetAssetLoadStartTimestamp() - m_assetLoadStartTimestamp=5247246810519787605 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0) Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 11659. Total: 23.871241 ms (FindLiveObjects: 0.406851 ms CreateObjectMapping: 0.869538 ms MarkObjects: 19.884012 ms DeleteObjects: 2.309325 ms) [LoadingScreen] Gameplay.Awake() (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] Gameplay.Start() (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - GVG(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardCameras(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.DisableTransitionUnfriendlyStuff() - BoardStandardGame(Clone) (UnityEngine.GameObject) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=66 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPowerList() - Count=66 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - CREATE_GAME (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - GameEntity EntityID=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=10 value=85 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=TURN value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=NEXT_STEP value=BEGIN_MULLIGAN (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=GAME (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=STATE value=RUNNING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - Player EntityID=2 PlayerID=1 GameAccountId=[hi=144115193835963207 lo=36526008] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CURRENT_PLAYER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FIRST_PLAYER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - Player EntityID=3 PlayerID=2 GameAccountId=[hi=144115193835963207 lo=24195904] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=36 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=4 CardID=HERO_02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HEALTH value=30 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=5 CardID=CS2_049 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CREATOR value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=6 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=7 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=7 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=8 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=8 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=9 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=9 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=10 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=11 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=11 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=12 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=12 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=13 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=13 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=14 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=14 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=15 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=15 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=16 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=16 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=17 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=17 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=18 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=18 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=19 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=19 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=20 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=20 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=21 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=21 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=22 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=22 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=23 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=23 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=24 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=24 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=25 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=25 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=26 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=26 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=27 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=27 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=28 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=28 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=29 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=29 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=30 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=30 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=31 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=31 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=32 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=32 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=33 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=33 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=34 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=34 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=35 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=35 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=36 CardID=HERO_02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HEALTH value=30 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=36 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=37 CardID=CS2_049 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=37 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CREATOR value=36 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=38 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=38 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=39 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=39 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=40 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=40 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=41 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=41 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=42 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=42 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=43 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=43 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=44 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=44 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=45 CardID=EX1_241 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=45 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=RARE (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RECALL value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=46 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=46 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=47 CardID=EX1_096 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ATK value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=47 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=48 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=48 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=49 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=49 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=50 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=50 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=51 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=51 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=52 CardID=GVG_069 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=HEALTH value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ATK value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=52 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=53 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=53 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=54 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=54 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=55 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=55 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=56 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=56 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=57 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=57 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=58 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=58 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=59 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=59 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=60 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=60 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=61 CardID=EX1_238 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=COST value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=61 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=RECALL value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=62 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=62 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=63 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=63 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=64 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=64 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=65 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=65 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=66 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=66 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=67 CardID= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=67 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=68 CardID=GAME_005 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=68 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - tag=CREATOR value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] MulliganManager.HandleGameStart() - IsPastBeginPhase()=False (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] MulliganManager.WaitForHeroesAndStartAnimations() (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] MulliganManager.HandleGameStart() - IsMulliganPhase()=False (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=1 changeListId=1 taskStart=0 taskEnd=65 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=1 m_changes.Count=66 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[game=id=1 cardId= tags=7 players[0]=[ID=1 GameAccountId=[hi=144115193835963207 lo=36526008] Player=id=2 cardId= tags=15 CardBackID=15] players[1]=[ID=2 GameAccountId=[hi=144115193835963207 lo=24195904] Player=id=3 cardId= tags=13 CardBackID=15]] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=4 cardId=HERO_02 name=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=4 type=HERO zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] to OPPOSING PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=38 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPowerList() - Count=38 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TIMEOUT value=75 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=PLAYSTATE value=PLAYING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=HERO_ENTITY value=36 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MAXHANDSIZE value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=STARTHANDSIZE value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=PLAYER_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TEAM_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=CONTROLLER value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=ENTITY_ID value=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MAXRESOURCES value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=CARDTYPE value=PLAYER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=NUM_TURNS_LEFT value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=TIMEOUT value=75 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=PLAYSTATE value=PLAYING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=CURRENT_PLAYER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=FIRST_PLAYER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=HERO_ENTITY value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MAXHANDSIZE value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=STARTHANDSIZE value=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=PLAYER_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=TEAM_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=CONTROLLER value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=ENTITY_ID value=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MAXRESOURCES value=10 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=CARDTYPE value=PLAYER (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_TURNS_LEFT value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=10 value=85 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=ZONE value=PLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=ENTITY_ID value=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=BEGIN_MULLIGAN (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=CARDTYPE value=GAME (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STATE value=RUNNING (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=BEGIN_MULLIGAN (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=INPUT (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] Gameplay.OnPowerHistory() - powerList=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPowerList() - Count=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=INPUT (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] zone from -> OPPOSING PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=FULL_ENTITY entity=[id=5 cardId=CS2_049 name=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=5 type=HERO_POWER zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] to OPPOSING PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] Gameplay.OnEntityChoice() - id=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - id=2 ChoiceType=MULLIGAN Cancelable=False CountMin=0 CountMax=5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Source=GameEntity (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Entities[0]=UNKNOWN ENTITY [id=47 type=MINION zone=HAND zonePos=1] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Entities[1]=UNKNOWN ENTITY [id=45 type=ABILITY zone=HAND zonePos=2] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Entities[2]=UNKNOWN ENTITY [id=61 type=ABILITY zone=HAND zonePos=3] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Entities[3]=UNKNOWN ENTITY [id=52 type=MINION zone=HAND zonePos=4] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Power] GameState.DebugPrintChoice() - Entities[4]=UNKNOWN ENTITY [id=68 type=ABILITY zone=HAND zonePos=5] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] zone from -> OPPOSING PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=FULL_ENTITY entity=[id=6 cardId= name=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=6 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=FULL_ENTITY entity=[id=7 cardId= name=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=7 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=FULL_ENTITY entity=[id=8 cardId= name=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=8 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=FULL_ENTITY entity=[id=9 cardId= name=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=9 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=FULL_ENTITY entity=[id=10 cardId= name=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=10 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=FULL_ENTITY entity=[id=11 cardId= name=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=11 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=FULL_ENTITY entity=[id=12 cardId= name=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=12 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=FULL_ENTITY entity=[id=13 cardId= name=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=13 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=FULL_ENTITY entity=[id=14 cardId= name=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=14 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=15 cardId= name=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=15 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=FULL_ENTITY entity=[id=16 cardId= name=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=16 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=FULL_ENTITY entity=[id=17 cardId= name=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=17 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=FULL_ENTITY entity=[id=18 cardId= name=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=18 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=FULL_ENTITY entity=[id=19 cardId= name=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=19 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=FULL_ENTITY entity=[id=20 cardId= name=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=20 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=FULL_ENTITY entity=[id=21 cardId= name=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=21 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=FULL_ENTITY entity=[id=22 cardId= name=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=22 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=FULL_ENTITY entity=[id=23 cardId= name=UNKNOWN ENTITY [id=23 type=INVALID zone=HAND zonePos=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=23 type=INVALID zone=HAND zonePos=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] to OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] zone from -> OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 0 -> 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=FULL_ENTITY entity=[id=24 cardId= name=UNKNOWN ENTITY [id=24 type=INVALID zone=HAND zonePos=3]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=24 type=INVALID zone=HAND zonePos=3] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] to OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] zone from -> OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 0 -> 3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=FULL_ENTITY entity=[id=25 cardId= name=UNKNOWN ENTITY [id=25 type=INVALID zone=HAND zonePos=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=25 type=INVALID zone=HAND zonePos=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] to OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] zone from -> OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 0 -> 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=23 change=powerTask=[power=[type=FULL_ENTITY entity=[id=26 cardId= name=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=26 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=24 change=powerTask=[power=[type=FULL_ENTITY entity=[id=27 cardId= name=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=27 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=25 change=powerTask=[power=[type=FULL_ENTITY entity=[id=28 cardId= name=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=28 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=26 change=powerTask=[power=[type=FULL_ENTITY entity=[id=29 cardId= name=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=29 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=27 change=powerTask=[power=[type=FULL_ENTITY entity=[id=30 cardId= name=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=30 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=28 change=powerTask=[power=[type=FULL_ENTITY entity=[id=31 cardId= name=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=31 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=29 change=powerTask=[power=[type=FULL_ENTITY entity=[id=32 cardId= name=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=32 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=30 change=powerTask=[power=[type=FULL_ENTITY entity=[id=33 cardId= name=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=33 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=31 change=powerTask=[power=[type=FULL_ENTITY entity=[id=34 cardId= name=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=34 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=32 change=powerTask=[power=[type=FULL_ENTITY entity=[id=35 cardId= name=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=35 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=33 change=powerTask=[power=[type=FULL_ENTITY entity=[id=36 cardId=HERO_02 name=UNKNOWN ENTITY [id=36 type=HERO zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=36 type=HERO zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] to FRIENDLY PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] zone from -> FRIENDLY PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=34 change=powerTask=[power=[type=FULL_ENTITY entity=[id=37 cardId=CS2_049 name=UNKNOWN ENTITY [id=37 type=HERO_POWER zone=PLAY zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=37 type=HERO_POWER zone=PLAY zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] to FRIENDLY PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] zone from -> FRIENDLY PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=35 change=powerTask=[power=[type=FULL_ENTITY entity=[id=38 cardId= name=UNKNOWN ENTITY [id=38 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=38 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=36 change=powerTask=[power=[type=FULL_ENTITY entity=[id=39 cardId= name=UNKNOWN ENTITY [id=39 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=39 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=37 change=powerTask=[power=[type=FULL_ENTITY entity=[id=40 cardId= name=UNKNOWN ENTITY [id=40 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=40 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=38 change=powerTask=[power=[type=FULL_ENTITY entity=[id=41 cardId= name=UNKNOWN ENTITY [id=41 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=41 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=39 change=powerTask=[power=[type=FULL_ENTITY entity=[id=42 cardId= name=UNKNOWN ENTITY [id=42 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=42 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=40 change=powerTask=[power=[type=FULL_ENTITY entity=[id=43 cardId= name=UNKNOWN ENTITY [id=43 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=43 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=41 change=powerTask=[power=[type=FULL_ENTITY entity=[id=44 cardId= name=UNKNOWN ENTITY [id=44 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=44 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=42 change=powerTask=[power=[type=FULL_ENTITY entity=[id=45 cardId=EX1_241 name=UNKNOWN ENTITY [id=45 type=ABILITY zone=HAND zonePos=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=45 type=ABILITY zone=HAND zonePos=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] to FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] MulliganManager.WaitForHeroesAndStartAnimations() - NotifySceneLoaded() (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] zone from -> FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] pos from 0 -> 2 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=43 change=powerTask=[power=[type=FULL_ENTITY entity=[id=46 cardId= name=UNKNOWN ENTITY [id=46 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=46 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=44 change=powerTask=[power=[type=FULL_ENTITY entity=[id=47 cardId=EX1_096 name=UNKNOWN ENTITY [id=47 type=MINION zone=HAND zonePos=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=47 type=MINION zone=HAND zonePos=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] to FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [LoadingScreen] LoadingScreen.OnSceneLoaded() - prevMode=TOURNAMENT currMode=GAMEPLAY (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_hero_mouse_over family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_select_hero family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=Back_Click family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=tournament_screen_select_hero family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] zone from -> FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] pos from 0 -> 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=45 change=powerTask=[power=[type=FULL_ENTITY entity=[id=48 cardId= name=UNKNOWN ENTITY [id=48 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=48 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=46 change=powerTask=[power=[type=FULL_ENTITY entity=[id=49 cardId= name=UNKNOWN ENTITY [id=49 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=49 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=47 change=powerTask=[power=[type=FULL_ENTITY entity=[id=50 cardId= name=UNKNOWN ENTITY [id=50 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=50 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=48 change=powerTask=[power=[type=FULL_ENTITY entity=[id=51 cardId= name=UNKNOWN ENTITY [id=51 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=51 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=49 change=powerTask=[power=[type=FULL_ENTITY entity=[id=52 cardId=GVG_069 name=UNKNOWN ENTITY [id=52 type=MINION zone=HAND zonePos=4]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=52 type=MINION zone=HAND zonePos=4] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] to FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] zone from -> FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] pos from 0 -> 4 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=50 change=powerTask=[power=[type=FULL_ENTITY entity=[id=53 cardId= name=UNKNOWN ENTITY [id=53 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=53 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=51 change=powerTask=[power=[type=FULL_ENTITY entity=[id=54 cardId= name=UNKNOWN ENTITY [id=54 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=54 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=52 change=powerTask=[power=[type=FULL_ENTITY entity=[id=55 cardId= name=UNKNOWN ENTITY [id=55 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=55 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=53 change=powerTask=[power=[type=FULL_ENTITY entity=[id=56 cardId= name=UNKNOWN ENTITY [id=56 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=56 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=54 change=powerTask=[power=[type=FULL_ENTITY entity=[id=57 cardId= name=UNKNOWN ENTITY [id=57 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=57 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=55 change=powerTask=[power=[type=FULL_ENTITY entity=[id=58 cardId= name=UNKNOWN ENTITY [id=58 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=58 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=56 change=powerTask=[power=[type=FULL_ENTITY entity=[id=59 cardId= name=UNKNOWN ENTITY [id=59 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=59 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=57 change=powerTask=[power=[type=FULL_ENTITY entity=[id=60 cardId= name=UNKNOWN ENTITY [id=60 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=60 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=58 change=powerTask=[power=[type=FULL_ENTITY entity=[id=61 cardId=EX1_238 name=UNKNOWN ENTITY [id=61 type=ABILITY zone=HAND zonePos=3]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=61 type=ABILITY zone=HAND zonePos=3] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] to FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] zone from -> FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] pos from 0 -> 3 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=59 change=powerTask=[power=[type=FULL_ENTITY entity=[id=62 cardId= name=UNKNOWN ENTITY [id=62 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=62 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=60 change=powerTask=[power=[type=FULL_ENTITY entity=[id=63 cardId= name=UNKNOWN ENTITY [id=63 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=63 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=61 change=powerTask=[power=[type=FULL_ENTITY entity=[id=64 cardId= name=UNKNOWN ENTITY [id=64 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=64 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=62 change=powerTask=[power=[type=FULL_ENTITY entity=[id=65 cardId= name=UNKNOWN ENTITY [id=65 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=65 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=63 change=powerTask=[power=[type=FULL_ENTITY entity=[id=66 cardId= name=UNKNOWN ENTITY [id=66 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=66 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=64 change=powerTask=[power=[type=FULL_ENTITY entity=[id=67 cardId= name=UNKNOWN ENTITY [id=67 type=INVALID zone=DECK zonePos=0]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=67 type=INVALID zone=DECK zonePos=0] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - processing index=65 change=powerTask=[power=[type=FULL_ENTITY entity=[id=68 cardId=GAME_005 name=UNKNOWN ENTITY [id=68 type=ABILITY zone=HAND zonePos=5]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=UNKNOWN ENTITY [id=68 type=ABILITY zone=HAND zonePos=5] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] to FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] zone from -> FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] pos from 0 -> 5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 loadingEntities.Count=65 m_dirtyZones.Count=8 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] to load (card=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] to load (card=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] to load (card=[name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] to load (card=[name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=17 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] to load (card=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] to load (card=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] to load (card=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] to load (card=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] to load (card=[id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] to load (card=[id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] to load (card=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] to load (card=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] to load (card=[name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] to load (card=[name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=41 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] to load (card=[name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2] to load (card=[name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] to load (card=[name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2] to load (card=[name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] to load (card=[name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2] to load (card=[name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=56 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] to load (card=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2] to load (card=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] to load (card=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2] to load (card=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2]) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero Power) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY DECK (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY HAND (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_power_icon_flip_on family=Sound persistent=True (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
AzgarthX commented 9 years ago

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero Power)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero Power)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.Finish() - id=1 changes=66 complete=True local=False localTrigger=[]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=1 m_changes.Count=66 m_complete=True m_completeCallback=(not null)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.HackWaitThenStartTransitionEffects() - START

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.FadeOut()

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.OnFadeOutComplete()

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.FinishPreviousScene()

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - START m_assetLoadStartTimestamp=5247246810519787605 m_assetLoadEndTimestamp=5247246811017825331

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.ClearAssets() - START startTimestamp=5247246810519787605 endTimestamp=5247246811017825331 diff=498037726

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=MatchingPopup3D family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=DeckPickerTray family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_Premium family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Back_Gnome family=CardBack persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_06 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_03 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_08 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_07 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_01 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_102 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_083b family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_04 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_05 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_017 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_056 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_034 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_09 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_101 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=DS1h_292 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS1h_001 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/HERO_06_Premium11!.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/HERO_03_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/HERO_08_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_07/HERO_07_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/HERO_01_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/CS2_102_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/CS2_083b_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/HERO_04_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/HERO_05_Premium11!.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/CS2_017_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_056/CS2_057_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/CS2_034_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/HERO_09_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/CS2_101_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/DS1h_292_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/CS1h_001_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/W14_a054_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/valeeraGR_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/Hero_portrait.png.png family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_07/Guldan_Final_2_D.png.png family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_01/Garrosh_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_102/w14_a208_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/W10_A163_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/Uther_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/Rexxar_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/W2_203_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_056/WOW_LEAD_053_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/R6_a075_D.png family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/Anduin_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/WOW_PAR_039_hp_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/W4_080_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/WOW_TRINK_007_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=StoreMain family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=WelcomeQuests family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=RankedPlayButtons family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=TheBox family=Screen persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Tournament family=Screen persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=GvG_Logo family=Texture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Custom_Tournament family=Texture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Tournament family=Texture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Medal_Ranked_20 family=Texture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.ClearPreviousSceneAssets() - END m_assetLoadStartTimestamp=5247246811017825331 m_assetLoadEndTimestamp=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] LoadingScreen.FadeIn()

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 3 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 3182 unused Assets to reduce memory usage. Loaded Objects now: 18065. Total: 34.036793 ms (FindLiveObjects: 1.378205 ms CreateObjectMapping: 1.539139 ms MarkObjects: 24.688641 ms DeleteObjects: 6.020258 ms)

[LoadingScreen] LoadingScreen.OnFadeInComplete()

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_medium family=Sound persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.SendChoices() - id=2 ChoiceType=MULLIGAN

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.SendChoices() - m_chosenEntities[0]=[name=Loot Hoarder id=47 zone=HAND zonePos=1 cardId=EX1_096 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.SendChoices() - m_chosenEntities[1]=[name=Lava Burst id=45 zone=HAND zonePos=2 cardId=EX1_241 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.SendChoices() - m_chosenEntities[2]=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.SendChoices() - m_chosenEntities[3]=[name=Antique Healbot id=52 zone=HAND zonePos=4 cardId=GVG_069 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] Gameplay.OnPowerHistory() - powerList=9

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPowerList() - Count=9

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN_START value=1420482459

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=DEALING

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=WAITING

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=MULLIGAN_STATE value=DONE

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=5

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=5

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=6

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=6

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=7

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=7

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=8

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=8

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] Gameplay.OnPowerHistory() - powerList=17

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPowerList() - Count=17

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=DEALING

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE value=DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE_POSITION value=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE value=DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=WAITING

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=MULLIGAN_STATE value=DONE

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=TURN_START value=1420482478

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=9

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=9

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=10

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=10 changeListId=2 taskStart=0 taskEnd=8

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=10 m_changes.Count=9

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=18 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=1] complete=False] entity=[id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 0 -> 1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=23 cardId= name=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=23 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] zone from OPPOSING HAND -> OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=23 cardId= name=[id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 0 -> 3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId= name=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=24 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] zone from OPPOSING HAND -> OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=24 cardId= name=[id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=3 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=canuckkenny] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=canuckkenny srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=0 m_dirtyZones.Count=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] Gameplay.OnPowerHistory() - powerList=22

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPowerList() - Count=22

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1] tag=NUM_TURNS_IN_PLAY value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Totemic Call id=5 zone=PLAY zonePos=0 cardId=CS2_049 player=1] tag=NUM_TURNS_IN_PLAY value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=RESOURCES value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_OPTIONS value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.Finish() - id=2 changes=9 complete=True local=False localTrigger=[]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=10 m_changes.Count=9 m_complete=True m_completeCallback=(not null)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=10

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=11

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=11

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=12

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=12

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=13

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=13

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=14

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=14

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=15

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=15

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=16

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=16

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=17

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=17 changeListId=3 taskStart=0 taskEnd=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=17 m_changes.Count=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 0 -> 4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=0 m_dirtyZones.Count=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.Finish() - id=3 changes=3 complete=True local=False localTrigger=[]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=17 m_changes.Count=3 m_complete=True m_completeCallback=(not null)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=17

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=18

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=18

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=19

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=19

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=20

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=20

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] Gameplay.OnPowerHistory() - powerList=41

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPowerList() - Count=41

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=canuckkenny SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_TURNS_LEFT value=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=NUM_TURNS_LEFT value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=canuckkenny tag=CURRENT_PLAYER value=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=CURRENT_PLAYER value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TURN_START value=1420482488

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=TURN_TIMER_SLUSH value=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2] tag=NUM_TURNS_IN_PLAY value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Totemic Call id=37 zone=PLAY zonePos=0 cardId=CS2_049 player=2] tag=NUM_TURNS_IN_PLAY value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=RESOURCES value=1

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=GVG_029

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - tag=COST value=4

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - tag=ZONE value=HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - tag=RARITY value=EPIC

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=6

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_START Entity=AzgarthX SubType=TRIGGER Index=-1 Target=0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - ACTION_END

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=AzgarthX tag=NUM_OPTIONS value=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=21

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=21

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=22

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=22

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=23

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=23

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=24

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=24

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=25

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=25

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=26

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=26

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=27

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=27

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=28

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=28

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=29

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=29

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=30

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=30

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=31

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=31

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=32

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneMgr.AddServerZoneChanges() - taskListId=32 changeListId=4 taskStart=0 taskEnd=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=32 m_changes.Count=3

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=40 cardId=GVG_029 name=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to FRIENDLY HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=40 cardId=GVG_029 name=Ancestor's Call] tag=ZONE_POSITION value=6] complete=False] entity=[name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ancestor's Call id=40 zone=HAND zonePos=0 cardId=GVG_029 player=2] to load (powerTask=(not null))

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Ancestor's Call id=40 zone=HAND zonePos=6 cardId=GVG_029 player=2] pos from 0 -> 6

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=0 m_dirtyZones.Count=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY DECK

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.Finish() - id=4 changes=3 complete=True local=False localTrigger=[]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=32 m_changes.Count=3 m_complete=True m_completeCallback=(not null)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=32

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=33

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=33

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=34

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=34

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.BeginCurrentTaskList() - m_currentTaskList=35

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=35

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[LoadingScreen] Gameplay.OnAllOptions() - id=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - id=2

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity=

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Lightning Bolt id=61 zone=HAND zonePos=3 cardId=EX1_238 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - target 0 entity=[name=Thrall id=4 zone=PLAY zonePos=0 cardId=HERO_02 player=1]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - target 1 entity=[name=Thrall id=36 zone=PLAY zonePos=0 cardId=HERO_02 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=The Coin id=68 zone=HAND zonePos=5 cardId=GAME_005 player=2]

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Weapon_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SpellTable family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EnemyEmoteHandler family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EmoteHandler family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganResultText family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellPower_Hint family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SpellPower_HintBurst family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_PowerUp family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SummonOut_Medium_PM family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Opponent_Attack family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Stealth family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_DamageSplat family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Death family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonOut family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Frozen family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Friendly_Attack family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn_Medium_PM family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_SummonIn_Opponent family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_BattleCry family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Positive family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Negative family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Enchantment_Neutral family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Taunt_Stealth family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Trigger family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Ally_Zzz family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonOut family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonIn family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden_SummonOut_Weapon family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_EndGame_Win family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Opponent_Attack family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Friendly_Attack family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_Frozen family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_DamageSplat family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Positive family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Neutral family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Enchantment_Negative family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Damage family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Death family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Sheathe family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_Unsheathe family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SummonIn_Opponent family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Weapon_SummonIn_Friendly family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hidden family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Target_Arrow_Bullseye family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=TargetDamageIndicator family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Target_Arrow_Link family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HunterReticle family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CardTypeBanner family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=BigCard family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EndTurnButton family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=TurnTimer family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganButton family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Invisible family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ability_SummonIn family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_SummonIn family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Collider_Standin family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_Hero_DeathSplat family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Resource family=Actor persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Hand_Ally_DeathSplat family=Actor persistent=True

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG family=Board persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_02 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_049 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG_029 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=HiddenCard family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_241 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_096 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=GVG_069 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=EX1_238 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=GAME_005 family=CardPrefab persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/HERO_02_Premium.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/CS2_049_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_029/GVG_029_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_241/EX1_241_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/EX1_096_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/GVG_069_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_238/EX1_238_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/GAME_005/GAME_005_PremiumCard.mat family=CardPremium persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/BlizzCon_2011_Thrall_Final_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/W11_138_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_029/W3_149_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_241/W2_040_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_096/W9_A058_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/HS3-023_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/07 PE1/GVG_069/HS3-023_D_Paintout.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/01 Expert/EX1_238/W10_A153_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/GAME_005/coin_D.psd family=CardTexture persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Belwe_Outline family=FontDef persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=FranklinGothic family=FontDef persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=Belwe family=FontDef persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=BlizzardGlobal family=FontDef persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=SplashScreen family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=SoundConfig family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=MusicConfig family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=AdventureConfig family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=CardColorSwitcher family=GameObject persistent=False

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[Asset] CachedAsset.UnloadAssetObject() - unloading name=SpecialEventMgr family=GameObject persistent=False

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[Asset] CachedAsset.UnloadAssetObject() - unloading name=ThinkEmoteController family=GameObject persistent=False

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[Asset] CachedAsset.UnloadAssetObject() - unloading name=MulliganManager family=GameObject persistent=False

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[Asset] CachedAsset.UnloadAssetObject() - unloading name=GameplayErrorManager family=GameObject persistent=False

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Unloading 2 Unused Serialized files (Serialized files now loaded: 28 / Dirty serialized files: 0)

Unloading 5405 unused Assets to reduce memory usage. Loaded Objects now: 14503. Total: 31.269293 ms (FindLiveObjects: 0.937688 ms CreateObjectMapping: 1.036630 ms MarkObjects: 20.555256 ms DeleteObjects: 8.362837 ms)

[LoadingScreen] Gameplay.OnDestroy()

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trigun0x2 commented 9 years ago

Hey, can you please post the HearthStats log as indicated in the companion?

AzgarthX commented 9 years ago

is that the log created in the companion that is filled as im playing hearthstone?

AzgarthX commented 9 years ago

Nvm i fixed my own problem. I have bad internet because a lot of people use it and I noticed that the log said it was crashing on the video upload so I went and disabled the record upload option and it runs perfectly now