HeatXD / duckstation-fightcade-savestates

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Rock 'Em Sock 'Em Robots Arena (USA) SLUS-01124 #241

Open rockettorussia opened 1 year ago

rockettorussia commented 1 year ago

Hash

MD5: c58f0656015eeddcde7b9887fdfe2508

Description

Rock 'Em Sock 'Em Robots Arena savestate for duckstation based on the dexdrive save from the user warhawk on gamefaqs loads at versus screen all characters unlocked for player 1 and 2 side (including upgraded alternate versions where applicable) all stages unlocked based on dexdrive save from warhawk on gamefaqs converted and set up for both player 1 and 2 for the savestate converted Savestate SLUS-01124_1.zip (post-edited to add recursive path)

bigbangblitz commented 1 year ago

Thank you for your submission, unfortunately it doesn't quite follow the guidelines.

This is a crucial step, so I ask that you review the section of the readme dealing with game lists and path recursion. https://github.com/HeatXD/duckstation-fightcade-savestates#readme

Further help can be found at https://discord.com/channels/1100179476895248485/1100182368712654989 and https://discord.com/channels/330025710595080203/1087558602669183046

rockettorussia commented 1 year ago

this should work now if not let me know

bigbangblitz commented 1 year ago

This save still has the issue, specifically it's not so much the location of the chd itself, it's where the program thinks it is. I understand this seems existential, but to break it down:

Currently the savestate is looking in your specific directory C:\users\name\documents and so on, but for it to be portable to anyone else using it the directory state must be "roms".

So, while the location of the chd itself is correct as it is local to the program, the actual directory is not, and therefor needs to e set to the generic recursive ".\roms" or "roms" directory in the settings.ini.

This should resolve the issue.