The SpriteWriter class should do the contrary of the SpriteReader, that is,
provide the facility to store a sprite (or sprites) back to the Tibia.spr file.
Create the Sprite class, which stores the data relevant to the sprite,
like, sprite id, perhaps the item id if applicable, dimensions, size
(bytes), binary offset in Tibia.spr, etc. This class also contains the data
of the image as is (as stored in the Tibia.spr file) or as Bitmap.
Create the SpriteCollection class, allowing iteration over sprites
(perhaps, all sprites of a certain item).
Original issue reported on code.google.com by ing.cabr...@gmail.com on 6 May 2009 at 6:16
Original issue reported on code.google.com by
ing.cabr...@gmail.com
on 6 May 2009 at 6:16