Closed GoogleCodeExporter closed 8 years ago
The new LoadEffect(D3D11.Device device, string fileName, string profile, D3D11.EffectFlags effectFlags) { D3D11.ShaderBytecode sbc = D3D11.ShaderBytecode.CompileFromFile( fileName, "main", profile, D3D11.ShaderFlags.None, effectFlags); D3D11.Effect effect = new D3D11.Effect( device, sbc, (int) effectFlags); // <- should be enum
Original issue reported on code.google.com by enriko.r...@gmail.com on 27 Jan 2010 at 5:38
enriko.r...@gmail.com
Original comment by josh.petrie on 30 Jan 2010 at 7:20
josh.petrie
Original issue reported on code.google.com by
enriko.r...@gmail.com
on 27 Jan 2010 at 5:38