Closed GoogleCodeExporter closed 8 years ago
OK, I've found the problem:
I've specified R32G32B32_Float as format for the texture coordinates on input
elements for the input topology. By I've to specify R32G32_Float. Then it works
correctly.
Sorry for stealing your time.
Original comment by remi2...@googlemail.com
on 8 Feb 2010 at 12:01
Original comment by Mike.Popoloski
on 8 Feb 2010 at 4:15
Original issue reported on code.google.com by
remi2...@googlemail.com
on 7 Feb 2010 at 3:33