Hi guys!
Found some issues introduced with the fix of Issue 604:
SetPixelShaderConstant(int, array<float>)
SetPixelShaderConstant(int, array<int>)
SetVertexShaderConstant(int, array<float>)
SetVertexShaderConstant(int, array<int>)
do not work anymore!
This is because of the call Utilities::CheckArrayBounds(data, offset, count*4);
In this case 'count' is not set to the correct value. I´m wondering why
this statement works anyhow without compiler warnings/errors.
Your are doing a great job. Keep it up!
Karol
Original issue reported on code.google.com by k...@ventuz.com on 16 Mar 2010 at 1:36
Original issue reported on code.google.com by
k...@ventuz.com
on 16 Mar 2010 at 1:36