Closed GoogleCodeExporter closed 8 years ago
I can't really tell the difference. Also you're going to need to be far more
specific
about what you're doing -- we don't support DirectShow so I have no way of
telling
what you mean by 'video rendering.'
It's quite likely you've simply run afoul of a change in the default settings or
values for some interface or configuration you're working with, which isn't
really a bug.
Original comment by josh.petrie
on 29 Apr 2010 at 5:35
To be more specific, SlimDX does not "render" anything, we just pass values
back and
forth between the native and managed code. With very few exceptions, we never
touch
any of the those values than to marshal them, which I why I believe it's likely
that
you've simply got different settings somewhere.
Do note that it's also possible that the underlying native interface changed in
such
a way as to cause the 'smoothness' differential you're seeing. MDX is built
against a
much, much older version of the DirectX SDK, whereas SlimDX is built against
the most
recent release.
Original comment by josh.petrie
on 29 Apr 2010 at 5:38
For comment 1: See the two lines that is crossed on top of 0. the lines are
smoother
in MDX when compared to SlimDX which shows jagged edges. I'm not using
DirectShow to
render. A D3d9 device is created and a backbuffer is used to draw the decoded
image
which is of type YUV. The code which was written in MDX is ported to SlimDX
with
little changes to the API parameters as both SlimDX and MDX has similar
function
signature for certain API calls.
For comment 2:
You mean to say that the Native API is the cause. if that is the case why am i
not
seeing the issue with MDX. Also, how do i get the smoothness using SlimDX.
Original comment by aswin.pa...@gmail.com
on 30 Apr 2010 at 4:29
(1) While MDX and SlimDX have similar signatures, they don't always operate
exactly the same (as that is not
our intention). MDX uses classes for some types where SlimDX uses structures,
and thus the initialization
semantics would be different (since value types zero-init, SlimDX expects you
to initialize all fields as you
would a native structure, et cetera). That's what it is important to know the
actual details of the technique you
are using. You have not yet provided those (your most recent description is
still too vague). A zip file
containing two compilable projects that demonstrated the differences would be
most ideal.
(2) I did not say the native is the cause, I said the native API *might be* the
cause. MDX is several years old
now, and built against a very different version of DirectX -- one that is
similarly several years old. SlimDX is
built against the most recent release of DirectX. Many things have changed in
the DirectX API in the
intervening years. It's impossible for us to tell you how to achieve the same
visual appearance using SlimDX
without knowing the details of what you are doing to render. You're going to
have to provide those details, or
persue the D3D release notes for the last several years to determine the things
that have changed that could
impact this (if, indeed, it is related to a native API behavioral change, which
it may not be).
Original comment by josh.petrie
on 30 Apr 2010 at 2:43
Josh,
i have attached the sample project which demonstrates the difference. This is
happening on a Windows 7 system.
Let me know if you need any other info.
Thanks,
Aswin
Original comment by aswin.pa...@gmail.com
on 3 May 2010 at 7:58
Attachments:
As suspected, you are not filling out the PresentParameters object completely
(in
particular you do not set the back buffer size). SlimDX and MDX have different
defaults for those values.
Also, your render panels are not the same size (presumably both should be 498,
425).
Closing, not a bug.
Original comment by josh.petrie
on 3 May 2010 at 4:17
Original comment by josh.petrie
on 3 May 2010 at 4:17
Josh,
Could you please let me know what should the back buffer size be.
could you please help me in identifying where i have done the mistake.
Thanks in Advance
Aswin
Original comment by aswin.pa...@gmail.com
on 3 May 2010 at 5:06
It should be set to the size you want to use for the backbuffer. I couldn't
really
tell you -- I would *guess* that you'd want it to be the same as the pixel
dimensions
of your render form (498, 425 for the SlimDX one, the MDX one was smaller but
should
probably be set to the same). But it really depends on what you actually need
to do
with it. Consult the Direct3D SDK documentation if you need more information
about
setting up the back buffer.
The properties you need to set are BackBufferWidth and BackBufferHeight on the
present parameters object in your initialization code paths.
Original comment by josh.petrie
on 3 May 2010 at 5:10
Josh,
thanks for providing the information. After setting the width and height of the
backbuffer to the size of Picturebox the jagged edges are not seen.
Thanks,
Aswin.N.Paranji
Original comment by aswin.pa...@gmail.com
on 3 May 2010 at 5:37
Original issue reported on code.google.com by
aswin.pa...@gmail.com
on 29 Apr 2010 at 1:21Attachments: