The Direct3D10/11 Resource classes have no wrapper over the
D3DX10/11SaveTextureToFile methods.
I know they are exposed via Texture*.ToFile, but it would be nice to be able to
do something like Resource.TextureToFile() in order to pass any type of texture
to the function, similar to how in D3D9 there is BaseTexture.ToFile().
Original issue reported on code.google.com by anthonyv...@gmail.com on 23 Nov 2010 at 12:55
Original issue reported on code.google.com by
anthonyv...@gmail.com
on 23 Nov 2010 at 12:55