HeavenWu / slimdx

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No D3DX10SaveTextureToFile for Resource #742

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The Direct3D10/11 Resource classes have no wrapper over the 
D3DX10/11SaveTextureToFile methods.

I know they are exposed via Texture*.ToFile, but it would be nice to be able to 
do something like Resource.TextureToFile() in order to pass any type of texture 
to the function, similar to how in D3D9 there is BaseTexture.ToFile().

Original issue reported on code.google.com by anthonyv...@gmail.com on 23 Nov 2010 at 12:55

GoogleCodeExporter commented 8 years ago

Original comment by josh.petrie on 4 Dec 2010 at 9:54

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r1776.

Original comment by josh.petrie on 4 Dec 2010 at 10:07