Closed GoogleCodeExporter closed 8 years ago
Not sure if you fixed this yet, but if you get rid of the ClearState() call and
then set both FinishCommandList's and ExecuteCommandList's boolean parameters
to true, you see both triangles on the screen.
I'm not entirely sure why this is the case; I'm not too familiar with the
multithreading portions of D3D11. You might have to ask on a native forum for
more information on how that works.
Anyway, this isn't a SlimDX bug, so I'm closing this issue.
Original comment by Mike.Popoloski
on 7 Jun 2011 at 4:05
Original issue reported on code.google.com by
Neonai...@gmail.com
on 3 Jun 2011 at 2:57