HeavensGate / Eternal

Heaven's Gate Station's homebrew based on Baystation12 ( https://github.com/Baystation12/Baystation12 ) //
http://forums.hgstation.xyz/
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Metal detector #38

Open woothie opened 9 years ago

woothie commented 9 years ago

This one is tricky and will require revising near all things a person can put on his person. Decide whether to use black- or whitelist on finding items, whatever you find is the easiest. Maybe base this of how well the item conducts electricity? Or use a mix of white and blacklist(all /weapons except for this and this and this are metal, and that all /tools except this and this and this are metal. Your call) Discuss, and then apply to labour camp maybe. Add percentage for when it won't detect certain small items? Add item in which you can put small items to hide from metal detectors?

Davnik commented 9 years ago

For general context, please observe MAD scanners in Shadowrun, and how often crims need to circumvent them, plus the methods they use. In general, replacing or cloaking metal with ceramic or plastic is your best bet for that specific system - but SS13 doesn't exactly have a weapon modification system.

nullbear commented 8 years ago

For one of my projects, there was a materials database, which had a number of uses. It gave objects a base durability making a materials effectiveness consistent wherever it was used, and it controlled some basic effects, such as conductivity, and whether it react to certain events, such as fire_act burning paper or cloth fabrics.

This could be simplified for use in metal detectors, and replace conductivity and several other flags. For items you do not want to have detected in a metal detector, just say they're made with some alternative material.

As well, for the metal detector, it wouldn't be very hard to tell it to search through all of a mobs inventory, except for inventories made specifically to hide their contents from a metal detector.