Open GoogleCodeExporter opened 8 years ago
The way i would do that, would be to create a subclass of Component which
checks if the marker was visible the last x ms. This could be done by setting a
flag in the Component to true every time the marker is detected and the
Component will set it to false after x ms via the update method.
Original comment by simon.heinen
on 1 Jul 2011 at 1:38
Ok, so, which method checks if the marker was detected? In main loop in
DetectionThread is called method nativelib.detectMarkers(frame, mat,
frameHeight, frameWidth,false), but it returns something else.
Original comment by k.kar...@mobilefactory.com
on 1 Jul 2011 at 1:52
Just extend a MarkerDetectionSetup like in the MarkerDemos project and register
a callback listener like the CameraMarker or the VirtualObjectMarker class in
the _a3_registerMarkerObjects method. If you need to display something on the
marker take a closer look at the VirtualObjectMarker. I would recommend to use
this one and create a subclass to additionally set the detection flag to true
every time the marker is recognized. first understand what happens in the 2
setups in the MarkerDemos project, then it should be easy to start
Original comment by simon.heinen
on 4 Jul 2011 at 6:35
Thanks, it works! One more question, where can I get position of drawn
MeshComponent?
Original comment by k.kar...@mobilefactory.com
on 20 Jul 2011 at 2:39
Ok it depends now which setup you are using;) if you are moving the camera with
the marker around you can just place any objects wherever you want around the 0
vector. If you use the marker to calculate the position in relation to the
virtual camera (by using the VirtualObjectMarker) then i would recommend to
change the mesh to a MeshGroup object and put meshes inside it. Then you would
be able to move the meshes inside the marker coordinate system (so the 0 vector
would be the center of the marker and all the meshes inside the mesh-group will
have their local coordinate system). Then just do something like this:
subMesh.myPosition=new Vec(0,0,2) to let the sub-mesh fly above the marker
Original comment by simon.heinen
on 20 Jul 2011 at 11:35
Original issue reported on code.google.com by
k.kar...@mobilefactory.com
on 1 Jul 2011 at 11:26