Heegu-sama / Homm3BG

Repository for rewriting the rule book.
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Paralysis Token description #538

Open KodenejmBerni opened 1 month ago

KodenejmBerni commented 1 month ago

Currently Paralysis Token description is as below:

Some effects place a Paralysis Token on Units. That Unit must skip its next Activation. Remove the Token instead of activating it. If the Unit is attacked or takes any damage before that time, remove the Token. The Token does not prevent Units from performing Retaliation Attacks.

I think it could be put in a much better way because:

  1. "That Unit must skip its next Activation. " doesn't really fit the situation. It does not exclude that the placement of the token is responsible for skipping the unit's activation and it suggests that skipping is unavoidable.
  2. Text in general does not imply that the true impact of the token is at the unit's activation.

Is it possible to comprehend how the token works? Probably yes, but I think the description can still raise a few questions and ambiguities. Here's my proposal then:

Some effects place a Paralysis Token on Units. If a Unit would Activate with a Paralysis Token on it, you skip its Activation and remove the token instead. If the Unit is attacked or takes any damage while having the Paralysis Token, remove that token from it. The Paralysis Token does not prevent Units from performing Retaliation Attacks.