Closed TehAwol closed 7 months ago
Tried with a very simple case with one variable incremented by a single trigger at game start.
When patching to a copy of the original scenario, the following diff happens
GameModel
Trigger Serialization TEST (3)
items
trigger1 - trigger1
dependencies
TransitionDependency:1017811:Afa53c
variableName
n
scope
SELF
TransitionDependency:1016671:WprkHk
variableName
n
scope
SELF
=> The TransitionDependency is adapted to the new variable, that seems correct, although a bit surprising. In the sense that the abstract dependency of a trigger to a variable should not vary from 2 identical copies of a scenario.
Closing issue.
Duplication error provoked by developer error
When using certain old React scenarios (from before ~2023.09) several issues occur: