Open wernight opened 3 years ago
The closest I could find so far which isn't too bad actually:
As for a material that makes it looks like transparent (using Cycles and a HDRi environment set up with a shadow/light catcher):
Result:
I cannot easily edit the Wiki. Would you mind adding a section on how to render a preview of a transparent model based on my comment above?
One more reason to do this (i.e. single create a solid mesh of the boundary of the gcode) is for forces analysis. This way you can simulate infill and by using a thin layer metaball even simulate bad layer adhesion.
First I'd suggest to add to the README how to install (being a noob in Blender):
Second I'd suggest to add in the README an explanation for both options:
Third I'd link to the WiKi which is really useful to get something to start rendering. I don't yet understand why the initial imported thing does not render or what it is exactly.
To give some background, I'd like to preview transparent filament, so I need to get the infill to render. However using the Convert To and setting Depth generates interlocking meshes which do no seem to render properly when translucent. I guess the meshes must be merged a bit like they get fused in real life. For that I tried the Weld modifier with a value of roughly half of the curve's Depth. It seem to do half of the job but only half and it's extremely slow. If you know a better way (or if I find one) it'd be very useful to document it.