Helco / PebbleOfDoom

A platform is only hackable when some form of Doom is ported to it, let's make Pebble hackable!
MIT License
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Renderer: Sprites #132

Closed Helco closed 2 years ago

Helco commented 2 years ago

We can limit ourselves to single-texture sprites, sprites should be drawn after all walls and portals, bound by edge boundaries (maybe store reproducible instead of per-pixel?)

Always textured, most likely mipmapped generated using box filter

Helco commented 2 years ago

Fixed by e23d7c0

I might have introduced (or set free) another bug with the wall contours at steep angles, but non-mipmapped sprites are in and working. Mipmaps are officially a polish feature.