Open github-actions[bot] opened 8 months ago
Veldrid currently does not support this, although there is a PR that should work for us (not merged because it did not support Metal). Alternatively we could implement this for the few materials in the shader ourselves.
We can test this in the London groundfloor scene (sc_2800), the cupboard window in the spawnpoint originally stick out of the wood around it, which is a bug but most likely due to this zbias and it is an original bug
Closed in 4e46e9c5a33aa7eb670b2db0e2e0535027e733e6
This was not fixed, just the TODO comment was accidently deleted
EnvMap materials do not use ZBias
https://github.com/Helco/zzio/blob/b5f2c34fb38f28024b98e01ddbc486b64ad70463/zzre/game/resources/ClumpMaterial.cs#L48
929913422e0cf9a90ac177122c8319bd14271b29