Helfima / helmod

Factorio Mod
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Rework Reactor Neighbour Bonus Settings #398

Open KiwiHawk opened 2 years ago

KiwiHawk commented 2 years ago

Editing the energy recipe for a nuclear reactor shows these options for neighbour bonus. This is explained by the second image below.

image

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Issues

  1. Modded reactors still say Nuclear reactor. Example below with Fluid burning heat sources image

  2. Neighbour bonus is not flexible. E.g. no way of supporting a 2*3 reactor grid or a 6*6 grid (easily possible with Bob's fluid burning heat sources)

Changes

Option 1

Difficulties

Not sure if this option will be possible to calculate.

Option 2

To calculate the equivalent of the old option "8 Nuclear reactor":

Example:

image Both lines are set to 1 Nuclear reactor (i.e. no neighbours) so numbers will not be correct Changing this to Product input doesn't work. Not sure why.

Difficulties