Closed ClaudeZsb closed 1 year ago
Fot the 1st and 2nd, using a constant array would be easier. And compared to the other resolution, it handles also the scenario where a player refreshed the window during the game.
Both of two contract bugs are not fully tested out.
But I did found another one and fixed it.
More detail could be found in #62
bad UX
. When you buy an hero in altar, the last unsold hero would move to the slot where the bought hero previously was. This is becase we technically implement a pop operation of an array through replacing the popped one by the last one.bad UX
. The same issue of hero inventory as the previous one.bad UX
. Sometimes, it takes a long time for loading hero images. @noyyyyfront-end bug
. When you have more than 1 hero on your board, all replacing operations of an hero on board only apply to the last one you put on board. @aLIEzsss4contract bug
. Once there were 3 Juggs of the same tier, but they were not merged. When the 4th Jugg was bought, 2 of 3 Juggs did merged with the bought one. @ClaudeZsbmud indexer bug
. A while after starting a game, values of tables were not synced and updated. @noyyyycontract bug
. In the case of 3 players, sometimes two players had the same other player as their opponent. @ClaudeZsb