Looks like a quick play button that will only focus the player population into one room for a period of time. Can be extended to ladder point matchmaking.
In addition, for a better multiplayer online UX, should we add a confirm match button similar to Dota 2 accept button, where not accepting could incur penalties?
Looks like a quick play button that will only focus the player population into one room for a period of time. Can be extended to ladder point matchmaking.
In addition, for a better multiplayer online UX, should we add a confirm match button similar to Dota 2 accept button, where not accepting could incur penalties?