Open TwistedFaith84 opened 8 years ago
This is a good time to mention this. In standard usage: 20' is 20 feet, 20" is 20 inches. In D&D terns these are very different, on an open map, 1" is equivalent to 1 square and represents 5'. 20" would be 100 ft. If should be 20'. On Dec 13, 2015 4:42 AM, "TwistedFaith84" notifications@github.com wrote:
Not really sure if this is a issue or not but the range on thrown weapons might be correct when the attack is listed as thrown but when you list them as anything else it just reverts back to it's base range And while I can kinda see and slightly understand why it should still be listing the same range regardless of what your attack is listed at You dont loose the range just cause you have a thrown weapon listed as One Handed, Two Weapon, Multi-Weapon, or what ever you have it set as
Also the range is incorrect when it comes to having Gauntlets Of Extend Range it's not calculating the extra 20" I know both of these cause I was making a thrown weapons character using Shurikens and the range is normally 10" with Far shot it's 20" and with Gauntlets of Extend Range it should be 40" but it's only reading 20" with Far Shot and Gauntlets and still only 10" without Far Shot but w/ Gauntlets
— Reply to this email directly or view it on GitHub https://github.com/Heliomance/HeroForge-Anew/issues/66.
LMAO OOOOOOPPPPPPPPSSS!!!!! I just now noticed it. My bad. Just fixed it.
Looks to be working as intended, from what you say. If you're using a weapon One Handed, that means you're holding onto it and making melee attacks. It's not going to show you how far you can throw the thing unless you tell it you want to throw it.
Nope it's not calc the Magic Item Gauntlets of Extend Range. I mean sure I can always just over ride it and maybe that will be fixed when Magic Items is completely overhauled. I mean I see your point but it still should tell you how far you can throw it no matter how your using it. As i stated before it shouldn't matter what use you have it set (1 Handed,2 Handed, 2 Weapon, Thrown, ect) you dont loose the range just because you have it set one way and not the other. I mean I do see that having shurikens with Far Shot being set as 1 Handed gives me the range of 15' and when set as Thrown it gives me a range of 20' which is what it should be doing as it's intended to be used for stuff like Arrows and Bolts where to get them to get farther then 5' 0r 10' you need to use a devise to get them to go the distance but with stuff like Throwing Daggers and Shurikens their range is all you IMO. And with a Feat like Far Shot on Thrown Weapons how you get the extra distance can be explained as you learned all the intricacies of Thrown weapons and just how to throw them farther then ever before again IMO.
It's complicated. Thrown also indicates to use the thrown weapon attack modifier, which may be wildly different than the melee modifier. I've only had it be an issue with building a two weapon thrower. On Dec 14, 2015 8:22 AM, "TwistedFaith84" notifications@github.com wrote:
Nope it's not calc the Magic Item Gauntlets of Extend Range. I mean sure I can always just over ride it and maybe that will be fixed when Magic Items is completely overhauled. I mean I see your point but it still should tell you how far you can throw it no matter how your using it. As i stated before it shouldn't matter what use you have it set (1 Handed,2 Handed, 2 Weapon, Thrown, ect) you dont loose the range just because you have it set one way and not the other. I mean I do see that having shurikens with Far Shot being set as 1 Handed gives me the range of 15' and when set as Thrown it gives me a range of 20' which is what it should be doing as it's intended to be used for stuff like Arrows and Bolts where to get them to get farther then 5' 0r 10' you need to use a devise to get them to go the distance but with stuff like Throwing Daggers and Shurikens their range is all you IMO. And with a Feat like Far Shot on Thrown Weapons how you get the extra distance can be expl ained as you learned all the intricacies of Thrown weapons and just how to throw them farther then ever before again IMO.
— Reply to this email directly or view it on GitHub https://github.com/Heliomance/HeroForge-Anew/issues/66#issuecomment-164449853 .
I'm trying to build a 2 weapon thrower and on top of that a Gestalted 2 weapon thrower at that but I have this issue no matter how I have the build (Gestalted, Non-Gestalted,Thrown, 1 Handed, 2 Weapon). I guess I'm just gonna have to be stuck just overriding the info until it can be figured out and fixed (if it's even going to be fixed).
Setting the usage to One-Handed, Two-Handed, or Two Weapon will not display the thrown range. This is working as intended - you've told the program that you're using it in melee, not throwing it, so it doesn't have a range. As @ThAlEdison points out, your thrown attack roll might be very different from your melee attack roll. If you're making a ranged attack, you shouldn't be using your melee attack roll, so it won't display the range and your melee attack modifier at the same time.
It sounds like your issue is actually that there's no option for TWF thrown usage. This is something that can be added.
Yea that's probably basically it there was no TWF option for thrown weapons. Thanks for adding it. Although I can see someone later on down the road someone ask for support for MultiWF for Thrown Weapons as well. Also I know for sure that the Gauntlets Of Extended Range doesn't work but I'm sure that issue will be fixed when Magic Items is Completely Overhauled.
Eh, the modifiers for MWF are the same as TWF, you just have more weapons.
True
@Heliomance Can I how you did the TWF for Thrown weapons so I can add it to my current character seeing as how v8.0 is still going to take some time to release?
I haven't done yet, not sure why you closed this.
Sorry IDK why I closed it either.
Not really sure if this is a issue or not but the range on thrown weapons might be correct when the attack is listed as thrown but when you list them as anything else it just reverts back to it's base range. And while I can kinda see and slightly understand why it should still be listing the same range regardless of what your attack is listed at. You dont loose the range just cause you have a thrown weapon listed as One Handed, Two Weapon, Multi-Weapon, or what ever you have it set as.
Also the range is incorrect when it comes to having Gauntlets Of Extend Range it's not calculating the extra 20' I know both of these cause I was making a 10th lvl thrown weapon character using Adamantine Shurikens (Ninja 6/Master Thrower 4) and the range is normally 10' with Far shot it's 20' and with Gauntlets of Extend Range it should be 40' but it's only reading 20' with Far Shot and Gauntlets and still only 10' without Far Shot but w/ Gauntlets